The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education by Karl M. Kapp

Karl M. Kapp . Unknown Year . English

The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education reveals the value of game-based mechanics to create useful and meaningful learning techniques in the fast-emerging world of technology. It explains that it is important to include the process of gamification in evolving technologies, especially because of the soaring popularity of game-based interfaces.The book researches games and the process of learning from every possible angle. It supports the fact that people needs to rethink their learning processes through gamification. It also asks questions if existing learning processes still work and meet the needs of today's learners. It elaborates that gamification is not just about adding points, badges and levels to e-Learning programmes, but also a means to strive for better and impactful learning in the evolving technological world. The book looks at games and learning from all aspects and covers their relative merits and disadvantages thoroughly.The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education dedicates its first two chapters to defining gamification and outlining key game elements. in chapters three and four, the various theories that make gamification work are outlined. The last four chapters are devoted to looking at gaming from a gamer's point of view. The book was published by John Wiley and Sons in 2012 and is available in hardcover. Key Features: This is a reference guide on gamification with research, examples, applications and case studies.Read about the process of gamification with examples and explanations as to why each kind of game is useful, effective and important.

Categories: Science & Technology

About the Author

Karl Kapp, Ed.D., is a professor, analyst, speaker, learning expert and designer of instructional games and gamification. He is a full-professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches subjects related to games, gamification and learning technologies. He is the Director of Bloomsburg’s Institute for Interactive Technologies which works with organizations to create interactive instruction including games, gamification solutions and simulations. Karl’s work explores the research, theoretical foundations and application of effective game-based learning. He is a TEDx and international speaker on the subjects of games, gamification and learning innovation. Karl has served as a Co-Principle Investigator on two National Science Foundation (NSF) grants related to games and simulations as well as conducting work on a National Institute of Health (NIH) grant related to gamification. Karl is founder of the educational consulting and game development firm, The Wisdom Learning Group, LLC where he consults internationally with Fortune 500 companies, government entities and not-for-profit organizations in a variety of areas. This includes helping them devise strategies around technology-based learning, game-based learning, gamification, instructional design and learning technology strategy development. His company has also created the sales training game Zombie Sales Apocalypse™. Karl is passionate about sharing his knowledge and teaching others. To that end, he has authored or co-authored a half-a-dozen books including “The Gamification of Learning and Instruction” and its accompanying fieldbook and “Play to Learn”. He is author of several Lynda.com courses including the “Gamification of Learning” and “How to Increase Learner Engagement.” You can follow his widely read blog at http://karlkapp.com/kapp-notes/ or follow him on Twitter @kkapp. In 2007, Karl was named one of the Top 20 Most Influential Training Professionals as voted by TrainingIndustry, Inc.

Books from Similar Categories

Books from the Same Genre

Download BookR now and choose mindful reading!

Download Now!