Practical Augmented Reality by Steve Aukstakalnis

Steve Aukstakalnis . Unknown Year . English

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Categories: Engineering & Applied Technology

About the Author

Steve Aukstakalnis is a research scientist, instructor and consultant in the area of advanced human-computer interfaces and interactive systems. Educated in Physics and CS, Steve is the former Director of the Virtual Environment and Interactive Systems Program for the National Science Foundation Engineering Research Ctr for Computational Field Simulation. He has served on the professional research staff at the Univ. of Washington and the faculty of Mississippi State Univ.. Steve is an invited lecturer and research scientist for the U.S. Army, U.S. Navy, Nat'l Reconnaissance Office, Univ. of Michigan, Pepperdine University, Purdue, Dartmouth, Nat'l Taiwan Univ., the Smithsonian Inst. and a host of other universities, corporations and government agencies across N. America and around the world. Steve has authored three books as well as dozens of papers, magazine articles, and technology reviews. His second book, Silicon Mirage: The Art and Science of Virtual Reality, was published in 6 languages and adopted as a text in schools around the world. His written work has served as background prep material for U.S. Senate hearings and is listed in the Congressional Record. Steve is a member of the Inst. of Electrical and Electronics Engineers (IEEE), the IEEE VR/AR Advisory Board, the IEEE Int'l Standards Assoc., the Optical Society of America (OSA) and the Assoc. for Computing Machinery (ACM). Steve has significant broadcast media experience and has appeared as a guest on radio and TV shows around the world, including The Larry King Show, PBS, BBC, as well as most major U.S. news networks. Steve has extensive international travel experience and has lived abroad for extended periods in both SE Asia and W. Africa. Outside of his work, Steve is passionate about bluewater sailing, coastal kayaking, and contemporary blown glass.

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