Java How to Program: Early Objects | Java Programming

Paul Deitel , Harvey Deitel . Unknown Year . ENGLISH

Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using Deitels’ signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The ground-breaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. This edition presents Updated coverage of Java SE 8 and New Java SE 9 capabilities, including JShell, the Java Module System and other key Java 9 topics. 1. Rich coverage of programming fundamentals; real-world examples: a. Interactive Java through JShell–Java SE 9’s most exciting New pedagogic feature b. Lambdas, sequential and parallel streams, functional interfaces c. JavaFX GUI, 2D and 3D graphics, animation and video d. Composition vs. Inheritance, dynamic composition e. Programming to an interface not an implementation f. Files, input/output streams and XML serialization g. Concurrency for optimal multi-core performance h. Other topics: recursion, searching, sorting, generics, data structures, optional Swing GUI, multithreading, database (JDBC TM and JPA) 2. Outstanding applied pedagogy to facilitate learning: a. Programming Wisdom: Hundreds of valuable programming tips facilitate learning. Icons throughout the text identify Software Engineering Observations, Good Programming Practices, Common Programming Errors, Error-Prevention Tips, Portability Tips, Performance Tips and Look-and-Feel Observations (for GUI design). b. Hundreds of self-review exercises with answers. c. Hundreds of interesting real-world exercises and projects enable students to apply what they've learned. d. “Making a Difference” exercises encourage students to use computers and the Internet to research and address significant social problems. 1. Introduction to Computers, the Internet and Java 2. Introduction to Java Applications; Input/Output and Operators 3. Introduction to Classes, Objects, Methods and Strings 4. Control Statements: Part 1; Assignment, ++ and -- Operators 5. Control Statements: Part 2; Logical Operators 6. Methods: A Deeper Look 7. Arrays and Array Lists 8. Classes and Objects: A Deeper Look 9. Object-Oriented Programming: Inheritance 10. Object-Oriented Programming: Polymorphism and Interfaces 11. Exception Handling: A Deeper Look 12. JavaFX Graphical User Interfaces: Part 1 13. JavaFX GUI: Part 2 14. Strings, Characters and Regular Expressions 15. Files, Input/Output Streams, NIO and XML Serialization 16. Generic Collections 17. Lambdas and Streams 18. Recursion 19. Searching, Sorting and Big O 20. Generic Classes and Methods: A Deeper Look 21. Custom Generic Data Structures 22. JavaFX Graphics and Multimedia 23. Concurrency 24. Accessing Databases with JDBC 25. Introduction to JShell: Java 9’s REPL A. Operator Precedence Chart B. ASCII Character Set C. Keywords and Reserved Words D. Primitive Types E. Using the Debugger Online Chapters and Appendices 26. Swing GUI Components: Part 1 27. Graphics and Java 2D 28. Networking 29. Java Persistence API (JPA) 30. Java Server Faces Web Apps: Part 1 31. Java Server Faces Web Apps: Part 2 32. Rest-Based Web Services 33. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML 34. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design 35. Swing GUI Components: Part 2 36. Java Module System and Other Java 9 Features F. Using the Java API Documentation G. Creating Documentation with javadoc H. Unicode I. Formatted Output J. Number Systems K. Bit Manipulation L. Labeled break and continue Statements. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using Deitels’ signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The ground-breaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. This edition presents Updated coverage of Java SE 8 and New Java SE 9 capabilities, including JShell, the Java Module System and other key Java 9 topics. 1. Rich coverage of programming fundamentals; real-world examples: a. Interactive Java through JShell–Java SE 9’s most exciting New pedagogic feature b. Lambdas, sequential and parallel streams, functional interfaces c. JavaFX GUI, 2D and 3D... Read More

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